She just learned to walk, and now she knows Black Swan like the back of her hoof. Amazing.
Sorry about not putting up anything last night. My laptop was choking up on me because the humidex level was over 90% and really slowed down. I basically lost 2 hours worth of work, so I just shut it off and played D&D.
It's impossible to play D&D by yourself and have a good time. What I do instead is take all the monsters, and divide their HP by 5 (Rounding accordingly). Minions gain 1 HP per level and have the ability to heal other characters since NPCs rarely have abilities that let them heal. They can heal 1/4 of their own HP at 2 minor actions, or an ally within range equal to half their level plus 5 for just one minor action once per round. Elite monsters get scaled down to 10% health. Solo monsters in the first monster manual get their HP scaled down to 4% of their normal health, 5% if its from the 2nd or 3rd monster manual. To give the lower level characters a chance players lose their level in defenses and attack. Encounter powers recharge on a bloody or kill, daily powers recharge on a kill. Aura effects only work on targets the player has hit that round.
But yeah, getting 120 NPCs into 2-6 balanced teams and having them fight each other is pretty fun.