They can't be THAT bad... right?
They were built for war and nothing else. They can naturally heal up any injuries in a matter of minutes; throw them in a blender for 5 minutes and they'll shrug it off. They're smarter, faster, tougher, and are very far from picky eaters. Just when you think we have the right thing to smash them with we're dealing with a completely different army. They do not sleep, they do not negotiate, they just keep throwing monsters of every size imaginable at you until you finally cave in.
[Brings her Zergling closer to Twilight's face so it can lick her face
There's a giant rash on my face, isn't there?
Oh... my. I didn't expect that. At least it likes you, though.
IT ALSO LIKES TO PROXY CREEP OVERLORDS WITH SPINE CRAWLERS AND SWARM HOSTS SO YOU CAN'T EVEN GET OUT OF YOUR BASE.
You didn't even wall off your main with supply depots, noob. My Locusts took your natural expansion and sniped it in 4 waves.
ENGLISH MOTHER****ER; DO YOU SPEAK IT?!
It also likes to set up a siege line in front of my first two bases with the support of static defenses set up; effectively making taking more bases near impossible and forcing all my efforts on building units.
You're a Terran; you're supposed to wall off all the major entrances to your base; inexperienced player. I'm surprised you never built a few Med-Evacs before lifting off all your buildings and moving somewhere else where my siege line became obsolete.
We were TRYING to get a fast Thor so we could harass your base with it! We even had Arnold Schwarzenegger quotes planned out to humour ourselves along with-
HEA DA T'UNDA!
EE-DIOT! Hurry up an' FIX ME!
I COULD aim-
but wit' dis thing I don't have to.
All the Zerg drawings were done in the style of CarbotAnimations; if you like Starcraft 2 you'll love his skits.
MLP:FiiM belongs to Hasbro, Starcraft 2 owned by Blizzard Entertainment
The backgrounds were done by me. I know it's a bit blurry, that's because I accidentally converted it into a JPEG and pretty much watered down 4 hours of work right then and there.